Graphics Programmer / Rendering Engineer, full remote
4 days ago Be among the first 25 applicants
* We are passionate about transforming lives through cutting-edge technology, enriching industries, communities, and the world. Our mission is to create exceptional products that drive next-generation computing experiences, serving as the foundation for data centers, artificial intelligence, PCs, gaming, and embedded systems.
* At the core of our mission lies a culture of innovation. We challenge boundaries to solve some of the world's most critical problems. We are committed to execution excellence, fostering a culture of openness, humility, collaboration, and inclusivity, valuing diverse perspectives along the way.
* Join our high-impact Graphics & Rendering Team, where we focus on developing and optimizing real-time and offline rendering pipelines using Unreal Engine and Blender. You'll contribute to the core technology stack behind cinematic visuals, procedural content, and physically-based rendering workflows. Our work spans across real-time game engines, in-house DCC toolchains, and shader pipelines. We value deep technical understanding and creative problem-solving applied to modern rendering challenges.
Responsibilities:
* Design, implement, and optimize rendering features and shaders in Unreal Engine and Blender
* Extend and customize rendering pipelines for both real-time and offline use cases
* Write HLSL shaders and integrate them with the graphics pipeline
* Work closely with artists and technical directors to deliver visually compelling, performant results
* Develop tools and automation scripts in Python to improve artist workflows
* Interface with graphics APIs (DirectX, Vulkan) to build platform-agnostic solutions
* Conduct performance analysis and profiling of GPU-heavy features
Mandatory Skills Description:
* Strong C++ development skills (5+ years ideal in a production setting)
* Solid experience with rendering engines - specifically Unreal Engine and Blender
* Proficiency in shader development (HLSL) and good understanding of shader pipelines
* Solid experience with modern Graphics APIs - DirectX12 and/or Vulkan
* Scripting experience in Python
* Deep understanding of graphics fundamentals: lighting models, material systems, shading, rasterization, post-processing, etc
Nice-to-Have Skills Description:
* CUDA
Languages:
What are we offering?
* Up to 25/26 free days per year depending on your professional experience
* Free access to our top training center platform: https://luxoft-training.com/schedule
* The possibility of becoming trainer on interviewer (you will receive a bonus for each interview)
* Well-being support for you and your family
* Private medical assurance for you and your spouse, in case of urgent surgeries, for 10000 ron per year
* The possibility to upgrade your skills in fields like AI/ML/Cloud and have free certifications in those fields
Seniority level: Mid-Senior level
Employment type: Full-time
Job function: Information Technology
Industries: IT Services and IT Consulting
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