Graphics Programmer / Rendering Engineer, full remote 4 days ago Be among the first 25 applicants We are passionate about transforming lives through cutting-edge technology, enriching industries, communities, and the world. Our mission is to create exceptional products that drive next-generation computing experiences, serving as the foundation for data centers, artificial intelligence, PCs, gaming, and embedded systems. At the core of our mission lies a culture of innovation. We challenge boundaries to solve some of the world's most critical problems. We are committed to execution excellence, fostering a culture of openness, humility, collaboration, and inclusivity, valuing diverse perspectives along the way. Join our high-impact Graphics & Rendering Team, where we focus on developing and optimizing real-time and offline rendering pipelines using Unreal Engine and Blender. You'll contribute to the core technology stack behind cinematic visuals, procedural content, and physically-based rendering workflows. Our work spans across real-time game engines, in-house DCC toolchains, and shader pipelines. We value deep technical understanding and creative problem-solving applied to modern rendering challenges. Responsibilities: Design, implement, and optimize rendering features and shaders in Unreal Engine and Blender Extend and customize rendering pipelines for both real-time and offline use cases Write HLSL shaders and integrate them with the graphics pipeline Work closely with artists and technical directors to deliver visually compelling, performant results Develop tools and automation scripts in Python to improve artist workflows Interface with graphics APIs (DirectX, Vulkan) to build platform-agnostic solutions Conduct performance analysis and profiling of GPU-heavy features Mandatory Skills Description: Strong C++ development skills (5 years ideal in a production setting) Solid experience with rendering engines - specifically Unreal Engine and Blender Proficiency in shader development (HLSL) and good understanding of shader pipelines Solid experience with modern Graphics APIs - DirectX12 and/or Vulkan Scripting experience in Python Deep understanding of graphics fundamentals: lighting models, material systems, shading, rasterization, post-processing, etc Nice-to-Have Skills Description: CUDA Languages: What are we offering? Up to 25/26 free days per year depending on your professional experience Free access to our top training center platform: https://luxoft-training.com/schedule The possibility of becoming trainer on interviewer (you will receive a bonus for each interview) Well-being support for you and your family Private medical assurance for you and your spouse, in case of urgent surgeries, for 10000 ron per year The possibility to upgrade your skills in fields like AI/ML/Cloud and have free certifications in those fields Seniority level: Mid-Senior level Employment type: Full-time Job function: Information Technology Industries: IT Services and IT Consulting J-18808-Ljbffr